Weiss Schwarz
In the game, Weiss Schwarz, players call on various characters (cards) from existing series of animes and video games to battle opponents (I am currently using cards from the series, "Love Live"). In this game, characters are called to the Stage (field), each carrying varying amounts of power and effects, but unlike most other games these stronger characters cannot be played until later portions of the game, but that player reaches a point that makes them that much closer to losing the game.
The following must be taken when building a deck for Weiss Schwarz:
- A deck must contain exactly 50 cards.
- Each deck may only have up to 8 climax cards.
- A deck may only have up to 4 cards of the same name.
It should be noted that cards are also divided into 4 colors, though this only has major significance to more powerful characters.
At the beginning of the game (after turn order is determined), each player draws 5 cards. Once, that player may discard any number of cards so that they may draw the same number of cards. Each turn, after their initial draws, that player may take a card in their hand and place it in their "Clock" (their indication for damage) so that they may draw 2 cards.
The goal of the game is to get your opponent to "Level 4." This is achieved when a person's Clock is filled until they reach 7 cards in the Clock, then perform a process of Leveling Up one level (which, despite how it sounded good before, is actually bad in this game). Leveling Up involves taking a card currently in your (among the 7 cards) and placing in their "Level Zone" (the number of cards indicates what level they currently are).
When characters attack, they deal damage to the opponent in the form of "Soul," and as a result, the player that was attacked takes cards from the top of their (equal to the Soul taken) and places them in their Clock.
Unlike with most other card games, losing all the cards in your deck does not result in an instantaneous loss. Instead, cards in their "Waiting Room" (discarded pile) are shuffled and treated as their new deck, but that person suffers one point of damage as a result (a concept known as "Refresh Damage").
Despite the numerous potentials of dealing damage to a player, this damage can be cancelled when performing damage checks. If a climax card is revealed among them, then that player takes all the cards revealed so far (including the climax card) and places them in their Waiting Room instead of their Clock and ceases any more damage checks (Sadly, this rule does not apply when taking Refresh Damage).
Climax cards are the very things in this game that can turn things around, since they are basically the only means of not taking any damage. Though while they are preferable to be in your deck, climax cards can be activated from your hand (during the "Climax Phase") to give additional effects to your characters or the player themselves.
Characters (and "Events") can be called based on both the levels of your characters and the level of the player. To call a character, your level must be equal to or higher than their level. Despite the risk of being at higher levels, the most powerful characters can be brought out the closer a player is towards the brink of defeat. Characters must also be called by paying "Stock" (cards placed on the side).
When a character attacks, they can only attack what is in front of them (if nothing, then it is a direct attack). When attacking, the attacking player performs a "Trigger Check" to apply any additional effects, like the addition of more Soul to the character, and places that card into their Stock (checking a climax card works the same way).
If a character on the field would be discarded from being "Reversed," the player may perform an "Encore" by paying 3 Stock to bring that character back to the field (this applies to all characters).
Because of the constant amounts of damage being dealt to each character as well as the constant number of times players may cancel the damage, the game can go either way, but at the same time, the tides of battle can shift completely.
If you want to learn more about the game, click here to learn all the rules.
The following must be taken when building a deck for Weiss Schwarz:
- A deck must contain exactly 50 cards.
- Each deck may only have up to 8 climax cards.
- A deck may only have up to 4 cards of the same name.
It should be noted that cards are also divided into 4 colors, though this only has major significance to more powerful characters.
At the beginning of the game (after turn order is determined), each player draws 5 cards. Once, that player may discard any number of cards so that they may draw the same number of cards. Each turn, after their initial draws, that player may take a card in their hand and place it in their "Clock" (their indication for damage) so that they may draw 2 cards.
The goal of the game is to get your opponent to "Level 4." This is achieved when a person's Clock is filled until they reach 7 cards in the Clock, then perform a process of Leveling Up one level (which, despite how it sounded good before, is actually bad in this game). Leveling Up involves taking a card currently in your (among the 7 cards) and placing in their "Level Zone" (the number of cards indicates what level they currently are).
When characters attack, they deal damage to the opponent in the form of "Soul," and as a result, the player that was attacked takes cards from the top of their (equal to the Soul taken) and places them in their Clock.
Unlike with most other card games, losing all the cards in your deck does not result in an instantaneous loss. Instead, cards in their "Waiting Room" (discarded pile) are shuffled and treated as their new deck, but that person suffers one point of damage as a result (a concept known as "Refresh Damage").
Despite the numerous potentials of dealing damage to a player, this damage can be cancelled when performing damage checks. If a climax card is revealed among them, then that player takes all the cards revealed so far (including the climax card) and places them in their Waiting Room instead of their Clock and ceases any more damage checks (Sadly, this rule does not apply when taking Refresh Damage).
Climax cards are the very things in this game that can turn things around, since they are basically the only means of not taking any damage. Though while they are preferable to be in your deck, climax cards can be activated from your hand (during the "Climax Phase") to give additional effects to your characters or the player themselves.
Characters (and "Events") can be called based on both the levels of your characters and the level of the player. To call a character, your level must be equal to or higher than their level. Despite the risk of being at higher levels, the most powerful characters can be brought out the closer a player is towards the brink of defeat. Characters must also be called by paying "Stock" (cards placed on the side).
When a character attacks, they can only attack what is in front of them (if nothing, then it is a direct attack). When attacking, the attacking player performs a "Trigger Check" to apply any additional effects, like the addition of more Soul to the character, and places that card into their Stock (checking a climax card works the same way).
If a character on the field would be discarded from being "Reversed," the player may perform an "Encore" by paying 3 Stock to bring that character back to the field (this applies to all characters).
Because of the constant amounts of damage being dealt to each character as well as the constant number of times players may cancel the damage, the game can go either way, but at the same time, the tides of battle can shift completely.
If you want to learn more about the game, click here to learn all the rules.